I’ve never played a director’s cut version of a game before… I hope to play one again.
Deus Ex: Human Revolution: Director’s Cut is one of the most finely crafted games I have ever played and actually, it provides a strong reason for the Wii U – I cannot imagine playing the game on any other console, quite the compliment considering you can buy it for pretty much anything without a pulse.
First off, Human Revolution is a prequel to the original Deus Ex; set in the year 2027 you play as Adam Jensen, head of security at Sarif Industries – a morally ambiguous company that creates, invents and distributes human enhancements. The game starts off with an attack on the company a little while before the bulk of the game takes place in which you play as a non-enhanced Jensen helplessly watching on as Meghan Reed, the woman he loves, is taken from him. Left to die, Jensen receives a humongous surgery that implants him with all kinds of crazy robotic enhancements – this is where Human Revolution truly kicks off.
Set in a neo-noir cyberpunk world, Human Revolution clearly resembles Blade Runner in its visual cues; it’s a wonderful world to explore and gawk at. The world of Human Revolution is what the game is built around, it’s a tactic of videogame design that is not employed nearly enough – it’s an incredibly effective way of creating an absorbing game world. Indeed, the world of Human Revolution is one of the most impressive I have ever seen; you want to explore every single nook and cranny, looking for every secret – it’s a completionists nightmare.
Seriously, the amount of detail in the game is mind-boggling, it really adds to the atmosphere of the game, which again, is outstanding; largely thanks to the music direction in the game. The music in Human Revolution doesn’t get in the way like some other games, it really adds to the feeling of proceedings. Even walking down the busy streets fills you with a sense that Human Revolution is a finely crafted game: there are conversations between citizens to be overheard (you can even talk to anybody), with steam coming from the floor, buildings and glimmers of neon lights flittering off the floor; looking up in the air the skyline is filled with tall buildings covered in advertising and signs of life.
Beyond the fantastic over world design are the missions, which offer large, open areas (despite largely being in buildings) for you to explore in your own fashion. The amount of different ways for you to achieve your missions is staggering; you even don’t have to kill anyone. If you’re me though, you will spend most of your time trying to be stealthy, only for it to go wrong – and you will die. A lot. When you fail with your stealth attempts, guns come into play; turns out guns are good.
Before I get into the gunplay, a word of warning, the default settings of the game provide you with incredibly slow camera movement so my advice is to turn the speed of the camera movement up by quite a lot. Now, Human Revolution is not as slick as a game like Call of Duty or Halo, as using guns is something of a last resort, opting for pinpoint accuracy or distraction tactics may well serve you better than running in with a machine gun killing everybody up. Indeed, you may find your most used gun is the one with a silencer attached (you can upgrade guns also), choosing to pick enemies off one by one is a wise choice – you can even sneak up to them and knock them out (or kill them) with your bare hands, eventually two at once.
Sneaking is made easier in the Wii U version, as the gamepad screen gives you a map, showing where enemies are, you can even draw on the map to figure out their movement patterns. You can also upgrade the map to show how much noise you are making and to show the enemy’s field of view. It’s funny, but I think I spent just as much time watching the gamepad screen as I did the TV. That is not the end of the advantages on the Wii U version of the game. You can play the game entirely on the gamepad; you can post commentary to friends on Miiverse and when grenades go near, you swipe them away with the touchscreen.
The amount of detail in the game is staggering, and the amount of options you can take is mind-boggling, even when it comes to the bosses. The bosses in the original game were something of a sour spot in an otherwise sweet game, but in Director’s Cut they have been upgraded, they are smarter and you can beat any boss in numerous ways – the boss battles however are still a slight downside for the game. I don’t think the bosses are entirely necessary, the game would be just as enjoyable without them I think. The boss battles are not bad though, they just feel a little bit underwhelming compared to the rest of the game, and they clearly want to be reminiscent of the boss battles in the Metal Gear series; but they are not as clever.
The Director’s Cut version of the game boasts improved visuals, a complete commentary (that you can turn on and off at any time) and a making-of documentary as well as all of the DLC, which makes the game last longer than it did originally, all in all, you could spend 100+ hours on this game despite the fact you can complete the story within 30 I’d say. It’s a complete package that’s for sure, it took me at least 45 hours to finish.
Despite this, the amount of incredible detail in Human Revolution and the atmosphere will win everyone over with a bit of patience in its fantastic atmosphere. I haven’t spoken of the writing though, which is strong, each character is good and morally dubious and the decision system works very well indeed.
Deus Ex: Human Revolution – Director’s Cut is a staggering game, it’s vast and a complete joy to take in. Human Revolution is a fantastic achievement in videogame design that struggles only in its boss fights, everything from the music, graphics, narrative and gameplay is brilliantly put together, creating one of the best games I have ever played.
Human Revolution deserves attention, it deserves time. It deserves to be bought.